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    <title>surfaceShader</title>
    <script type="text/javascript" src="../../../../x3dom-include.js"></script>
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<body>
<div class="group">
    <X3D xmlns='http://www.web3d.org/specifications/x3d-namespace' id='x3d' showLog='true' x='0px' y='0px' width='800px' height='600px'>
        <Scene DEF='scene'>
            <NavigationInfo headlight='false' ></NavigationInfo>
            <Background skyColor='0.200 0.200 0.200'></Background>
            <Transform DEF='Box01' >
                <Shape>
                    <Appearance DEF='_01_-_Default' >
                        <CommonSurfaceShader diffuseFactor='1.000 1.000 1.000' specularFactor='1.000 1.000 1.000' shininessFactor='0.145' alphaFactor='1.000' tangentTextureCoordinatesId='1' binormalTextureCoordinatesId='2' >
                            <SurfaceShaderTexture containerField='diffuseTexture' >
                                <ImageTexture url='./diffuseMap01.png' ></ImageTexture>
                            </SurfaceShaderTexture>
                            <SurfaceShaderTexture containerField='specularTexture' >
                                <ImageTexture url='./specularMap01.png' ></ImageTexture>
                            </SurfaceShaderTexture>
                            <SurfaceShaderTexture containerField='normalTexture' >
                                <ImageTexture url='./normalMap01.png' ></ImageTexture>
                            </SurfaceShaderTexture>
                        </CommonSurfaceShader>
                    </Appearance>
                    <IndexedFaceSet DEF='Box01-GEOMETRY' solid='false' coordIndex='0 1 2 -1   3 4 5 -1   6 7 8 -1   9 10 11 -1   12 13 14 -1   15 16 17 -1   18 19 20 -1   21 22 23 -1   24 25 26 -1   27 28 29 -1   30 31 32 -1   33 34 35 -1   ' normalIndex='0 1 2 -1   3 4 5 -1   6 7 8 -1   9 10 11 -1   12 13 14 -1   15 16 17 -1   18 19 20 -1   21 22 23 -1   24 25 26 -1   27 28 29 -1   30 31 32 -1   33 34 35 -1   ' texCoordIndex='0 1 2 -1   3 4 5 -1   6 7 8 -1   9 10 11 -1   12 13 14 -1   15 16 17 -1   18 19 20 -1   21 22 23 -1   24 25 26 -1   27 28 29 -1   30 31 32 -1   33 34 35 -1   ' >
                        <Coordinate point='-10.000000 0.000000 10.000000, -10.000000 0.000000 -10.000000, 10.000000 0.000000 -10.000000, 10.000000 0.000000 -10.000000, 10.000000 0.000000 10.000000, -10.000000 0.000000 10.000000, -10.000000 20.000000 10.000000, 10.000000 20.000000 10.000000, 10.000000 20.000000 -10.000000, 10.000000 20.000000 -10.000000, -10.000000 20.000000 -10.000000, -10.000000 20.000000 10.000000, -10.000000 0.000000 10.000000, 10.000000 0.000000 10.000000, 10.000000 20.000000 10.000000, 10.000000 20.000000 10.000000, -10.000000 20.000000 10.000000, -10.000000 0.000000 10.000000, 10.000000 0.000000 10.000000, 10.000000 0.000000 -10.000000, 10.000000 20.000000 -10.000000, 10.000000 20.000000 -10.000000, 10.000000 20.000000 10.000000, 10.000000 0.000000 10.000000, 10.000000 0.000000 -10.000000, -10.000000 0.000000 -10.000000, -10.000000 20.000000 -10.000000, -10.000000 20.000000 -10.000000, 10.000000 20.000000 -10.000000, 10.000000 0.000000 -10.000000, -10.000000 0.000000 -10.000000, -10.000000 0.000000 10.000000, -10.000000 20.000000 10.000000, -10.000000 20.000000 10.000000, -10.000000 20.000000 -10.000000, -10.000000 0.000000 -10.000000'></Coordinate>
                        <Normal vector='0.000000 -1.000000 0.000000, 0.000000 -1.000000 0.000000, 0.000000 -1.000000 0.000000, 0.000000 -1.000000 0.000000, 0.000000 -1.000000 0.000000, 0.000000 -1.000000 0.000000, 0.000000 1.000000 0.000000, 0.000000 1.000000 0.000000, 0.000000 1.000000 0.000000, 0.000000 1.000000 0.000000, 0.000000 1.000000 0.000000, 0.000000 1.000000 0.000000, 0.000000 0.000000 1.000000, 0.000000 0.000000 1.000000, 0.000000 0.000000 1.000000, 0.000000 0.000000 1.000000, 0.000000 0.000000 1.000000, 0.000000 0.000000 1.000000, 1.000000 0.000000 0.000000, 1.000000 0.000000 0.000000, 1.000000 0.000000 0.000000, 1.000000 0.000000 0.000000, 1.000000 0.000000 0.000000, 1.000000 0.000000 0.000000, 0.000000 0.000000 -1.000000, 0.000000 0.000000 -1.000000, 0.000000 0.000000 -1.000000, 0.000000 0.000000 -1.000000, 0.000000 0.000000 -1.000000, 0.000000 0.000000 -1.000000, -1.000000 0.000000 0.000000, -1.000000 0.000000 0.000000, -1.000000 0.000000 0.000000, -1.000000 0.000000 0.000000, -1.000000 0.000000 0.000000, -1.000000 0.000000 0.000000'></Normal>
                        <TextureCoordinate point='1.000000 0.000000, 1.000000 1.000000, 0.000000 1.000000, 0.000000 1.000000, 0.000000 0.000000, 1.000000 0.000000, 0.000000 0.000000, 1.000000 0.000000, 1.000000 1.000000, 1.000000 1.000000, 0.000000 1.000000, 0.000000 0.000000, 0.000000 0.000000, 1.000000 0.000000, 1.000000 1.000000, 1.000000 1.000000, 0.000000 1.000000, 0.000000 0.000000, 0.000000 0.000000, 1.000000 0.000000, 1.000000 1.000000, 1.000000 1.000000, 0.000000 1.000000, 0.000000 0.000000, 0.000000 0.000000, 1.000000 0.000000, 1.000000 1.000000, 1.000000 1.000000, 0.000000 1.000000, 0.000000 0.000000, 0.000000 0.000000, 1.000000 0.000000, 1.000000 1.000000, 1.000000 1.000000, 0.000000 1.000000, 0.000000 0.000000' ></TextureCoordinate>
                    </IndexedFaceSet>
                </Shape>
            </Transform>
            <Transform DEF='Light' translation='14.285714 13.453171 26.684637'>
                <Shape>
                    <Appearance >
                        <Material ambientIntensity='0' diffuseColor='0.7 0.7 1.0' shininess='0' emissiveColor='0.7 0.7 1.0'></Material>
                    </Appearance>
                    <sphere ></sphere>
                </Shape>
            </Transform>
            <Viewpoint DEF='Camera01' description='Camera01' orientation='0.319571 0.938601 0.130009 -0.817989' position='-62.099957 34.514816 63.131329' zNear='1.000000' zFar='1000.000000' fieldOfView='0.785398' jump='TRUE' ></Viewpoint>
            <PointLight DEF='Omni01' on='TRUE' intensity='0.500000' ambientIntensity='0.000000' color='0.7 0.7 1.0' location='14.285714 13.453171 26.684637' attenuation='1.000000 0.000000 0.000000' radius='200.000000' ></PointLight>
        </Scene>
    </X3D>
</div>
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